Friday, December 3, 2010

GSpark Reviews: Megaman Battle Network 2

See, I told you I would be posting sooner than you thought!  Now we plunge into the sequel to Megaman Battle Network, and all that changes about the name is the 2 tacked on it!


It’s a good thing I started playing the Battle Network games with this one instead of the first.  Plotwise, Lan and Megaman are spending summer vacation facing a new crime organization known as Gospel.  As for the battle system, some of the Battle Chips had a * code meaning they were essentially wild cards—a welcome addition to customizing.  Replacing the armor system were the Style Changes; they changed how Megaman looked, changed his Charge Shot depending on the element (Wood, Heat, Elec, or Aqua), and granted a beneficial effect depending on the style (Guts, Shield, Team, or Custom).


Strengths: They built sufficiently off of BN1 and provided a better variety of Battle Chips than the first one did.  I’m also very grateful for the Style Changes.  They help to provide a theme to turn to for your Battle Chips.
Weaknesses: The animation could have used a little clean up from the first one, but it was okay otherwise.  The Style Changes seem almost random, so you may have to play a while to get the one you want.  At least you got to keep two Style Changes and switch between them.  Again, certain Battle Chips are very gimmicky so you rarely use them, but fortunately a good majority of them are pretty useful.
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Megaman Battle Network 3 will be reviewed shortly.  Then I'll cover something outside of Megaman for a while.  I promise!

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