Friday, December 3, 2010

GSpark Reviews: Megaman Battle Network

OK, let’s get this blog officially started! (sorry about that, real life and laziness in the way) And I’ll start with a video game series that I think didn’t get enough credit just because it was a spinoff series.  The series to look at today is Megaman Battle Network for the Game Boy Advance!


There are six games to cover here and not necessarily in one day; I will not cover Battle Chip Challenge, BN4.5 (it’s only in Japan, after all), or Network Transmission for the Game Cube.  With that, here’s the first game.  Megaman Battle Network is more of a role-playing game for the Megaman series.  Battles are done with you as Megaman on one side of a 6x3 grid and the enemy(ies) on the other side, each with 9 squares of area to work with.  The enemies have their attacks for you to dodge, and you have a collection of Battle Chips with which you can use to make all sorts of attacks.  Outside of Cyber World, you play Megaman’s operator, 5th-grade Lan Hikari, who would rather Netbattle his friends or cybercrime than do his homework (I know, he’s a unique person, isn’t he?).
For the first Battle Network game, you face the evil organization known as WWW(World Three) and try to stop them from releasing a supervirus that would basically destroy the Internet if successful.  The battle system here allows you to pick multiple Chips if they are the same type or they have the same letter (i.e. Sword S, WideSword S, LongSword S).  Also available are types of armor that help you with elemental attacks.
Strengths: It was a good way to introduce the series, and a moderate difficulty level allows you to enjoy the plot, and the bonus content is difficult enough to obtain that it is worthwhile to get when you do get it.  Also, the bosses and viruses draw their inspiration from the Classic Megaman series, and they made better-looking versions of the Classic bosses… mostly.
Weaknesses: There was hardly any way to distinguish one area of the main cyberworld from another, especially since the areas were only given numbers to distinguish themselves.  As a result, you find yourself lost in the main cyberworld all too easily.
I see no point in the armor whatsoever.  It doesn’t actually boost your chips power, it just makes you resistant to one element and weak to another.  Also, some of the Battle Chips just never get used because they require the situation to be just right to use them, and the current situation almost never calls for them.  Then again, what RPG doesn’t suffer from stuff that gets less used compared to others?
-------------------------------------------------------------------------------------------------------------

I'll cover the other five games in seperate posts so you, the follower, can post your comments on that specific game.  And yeah, this will be generally how I review a game or show; I'll have a summary of the series, and then I'll give its strengths and weaknesses.  But yeah, Megaman Battle Network 2 will be coming.  And a lot sooner than you think!  (Think of it this way, it'll be much earlier than two months! :P)

No comments:

Post a Comment